We also have quite a few guides covering topics like CK3 traits, dynasties, culture change, and vassals.Ĭrusader Kings III is out now on PC through Steam and the Xbox Game Pass for PC. To make the wait easier, you can drop by our list of the best Crusader Kings III mods which already features a few that convert the game into something completely different. It's that the de jure duchy currently contains 12 counties and 52 provinces," foxwillow explained before promising that a bigger update would follow soon.ĬK2's AGOT mod was one of the most popular total conversion mods, letting players rule over portions of Westeros and engage in the usual conquest and intrigue, albeit in a vastly different scenario. "It isn't just that the 4 CK2 counties have been put into a slightly smaller portion of the Riverlands this time. Initially, made up of Mistlewood, The Twins, Erenford, and Freylands, it now "basically covers the same amount of physical space as only 'The Twins' and 'Freylands'." The team is recruiting people who want to help with bringing Crusader Kings III's A Game of Thrones mod to life.Ī later update, explained how the territory contained in the duchy of The Crossing would differ in CK3's version of the mod. This is so we can release something (1) as soon as possible and (2) as successful as possible after CK3's release," foxwillow said. "The active goal is to get as diverse and specialized a team together to simultaneously compartmentalize responsibilities and work cohesively. "That meant some ambitious map changes (based on a combo of CK2/Imperator knowledge) while trying to make our files versatile for future size changes as necessary."Īs foxwillow notes, "chunks of this tentative prep will not randomly and conveniently fit together in the end" which makes it likely that it'll be a while before players get to play as A Game of Thrones characters in Crusader Kings III. The news that the smallest unit in a province would shift to baronies in Crusader Kings III was one such change. We expected some changes and optimization in code, and I started trying to change and upscale our graphics files to be more versatile in preparation for any upcoming resizing," it continues. "In many ways that still hasn't changed our somewhat uncertain process of preparation began mostly with using newer Paradox games (like Imperator) to re-write and re-format our files. "It was hardly November when kuczaja and I began to run with the creation of some kind of foundation for the AGOT future, all while having zero concrete idea of the direction to set our feet," the post reads.